// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: FragShader.fsh ********

// File data
static const char _FragShader_fsh[] = 
	"uniform sampler2D  sBaseTex;\r\n"
	"uniform sampler2D  sReflectTex;\r\n"
	"\r\n"
	"varying mediump vec2   ReflectCoord;\r\n"
	"varying mediump vec2   TexCoord;\r\n"
	"varying lowp    float  ReflectRatio;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"\tlowp vec3 baseColor = vec3(texture2D(sBaseTex, TexCoord));\r\n"
	"\tlowp vec3 reflection = vec3(texture2D(sReflectTex, ReflectCoord));\r\n"
	"\tlowp vec3 color = mix(baseColor, reflection, ReflectRatio);\r\n"
	"\tgl_FragColor = vec4(color, 1.0);\r\n"
	"}\r\n";

// Register FragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FragShader_fsh("FragShader.fsh", _FragShader_fsh, 423);

// ******** End: FragShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: FragShader.fsc ********

// File data
A32BIT _FragShader_fsc[] = {
0x10fab438,0x7916872f,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x4e040000,0x1000000,0x4000000,0x0,0x38000000,0x20202,0x1000000,0x2020000,0x1,0x1c0d0000,0x9c010000,0x55535020,0x20,0x190,0x1,0x0,0x0,0x224,0x0,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x3,0x0,0x30000,0x0,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x10001,0x800000,0x4,0x10003,0x10003,0x0,0x1,0x10000,0x10000,0x2,0x10000,0x9120c038,0x4083103e,0xffffffff,0xffffffff,
0x0,0x0,0x4,0x50003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0x70000,0x60a0007,0x30003,0x3,0x10001,0x1,0x40004,0x4,0x10000,0x2,0x1,0x0,0x20001,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x10000,0x70007,0x3060a,0x30003,0x20000,0x20002,0x40000,0x40004,0x0,0x20001,0x10000,0x0,0x20000,0x20002,0x30000,0x80010002,0x80018001,0x8001,0x0,0x0,0x100010,0xa0028000,0x40801ffe,0xa0100082,0x89803526,0xe0030480,0x40811022,0x6,0xe0010000,0x55535020,0x20,0x1d4,0x1,0x0,0x0,
0x2a4,0x0,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x30003,0x0,0x30000,0x0,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x10001,0x800000,0x4,0x10003,0x10003,0x0,0x1,0x10000,0x10000,0x2,0x10000,0x9120c038,0x4083103e,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xa0400000,0x28831000,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,0x70007,0x1060a,0x10001,0x20000,0x20002,
0x40000,0x40004,0x0,0x20001,0x10000,0x3,0x10000,0x20002,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xa0200000,0x28831000,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x10000,0x70007,0x1060a,0x10001,0x10000,0x10001,0x40000,0x40004,0x0,0x20001,0x10000,0x3,0x20000,0x20002,0x30000,0x80010002,0x80018001,0x8001,0x0,0x0,0x0,0xa0028000,0x40801ffc,0x100101,0x89803520,0xe0030480,0x40811020,0x6,0x400,0x0,0x0,0x803f0000,0x5000000,0x73614273,0x78655465,0x18000000,0x103,0x2000001,0x10000,0x54000001,0x6f437865,0x64726f,
0x6030000,0x1000002,0x10000,0x3000200,0x52730000,0x656c6665,0x65547463,0x78,0x10318,0x100,0x1010002,0x100,0x6c666552,0x43746365,0x64726f6f,0x3000000,0x206,0x1000001,0x20400,0x52000003,0x656c6665,0x61527463,0x6f6974,0x6020000,0x1000001,0x10000,0x1000108,0x0,
};

// Register FragShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FragShader_fsc("FragShader.fsc", _FragShader_fsc, 1134);

// ******** End: FragShader.fsc ********

